Game-Based Learning (GBL) Success Factors in the Public Higher Education Learning System
Abstract
Game-based learning (GBL) is a form of gaming that leads to learning outcomes. It is designed to align the subject matter with how we play the game and the willingness of the player to apply and execute the matter in real-life circumstances. GBL defines a modern form of teaching technique where students are discovering a significant feature of the game in a teacher-related learning environment. The goal of this study is to investigate the performance of GBL in the quality of learning at higher public institutions. The questionnaires were distributed to the target respondents and the datacollectedwasanalyzedusingquantitative analysis methods to identify the study objectives and its performance. Results have shown that usefulness, perceived intention to use, and architectural design have a positive influence on the relationship to the efficiency of higher education learning systems. In conclusion, the outcome reveals that usefulness is the most important factor affecting the efficacy of the higher education system.
Keywords—Game-based learning, Usability, Usefulness, Effectiveness of Learning
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