TouristicAR: A Smart Glass Augmented Reality Application for UNESCO World Heritage Sites in Malaysia.

Waqas Khalid Obeidy, Haslina Arshad, Jiung Yao Huang

Abstract


Modern day technologies including wearable devices such as smart glasses have changed the way people interact with their surroundings. Such developments have resulted in the increased popularity of Augmented Reality (AR) applications to project context-aware information on objects or users’ immediate surroundings. In order to enhance the overall tourism experience, a number of recent works have highlighted the opportunities for using outdoor AR or navigation-based AR systems. Due to the development of context-aware AR, tourists using such technology can acquire valuable knowledge and experience. Recent context-aware AR research lack empirical studies and works that integrate dimensions which are specific to cultural heritage tourism and smart glass specific context. This work presents the mapping of requirements identified during the affinity mapping and focuses group experiments into a smart glass-based AR application called “TouristicAR” to identifying the factors of user acceptance and specific tourist requirements. This works highlights the technical requirement, design conceptualisation, smart glass User Interface (UI) design and smart glass application development using a Rapid Application Development (RAD) methodology. The smart glass AR application is developed in the context of cultural heritage tourism and provides context-aware and visually appealing tourism contents to the visitors at the UNESCO World Heritage sites in Malaysia.

Keywords


Augmented Reality; Cultural Heritage Tourism; Rapid Application Development; Smart Glasses; User Acceptance;

Full Text:

PDF

References


W. K. Obeidy, “A Context-Aware Acceptance Model For Smart-Glass Based Cultural Heritage Augmented Reality,” Universiti Kebangsaan Malaysia, 2018.

W. K. Obeidy, H. Arshad, and H. Jiung Yao, “An Acceptance Model for Smart Glasses based Tourism Augmented Reality,” AIP Conf. Proc., vol. 1891, no. 1, pp. 1–6, 2017.

S. Ahmad Chowdhury, H. Arshad, B. Parhizkar, and W. K. Obeidy, “Handheld augmented reality interaction technique,” in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2013, vol. 8237 LNCS, pp. 418–426.

W. K. Obeidy, H. Arshad, and S. A. Chowdhury, “Increasing the Tracking Efficiency of Mobile Augmented,” pp. 447–457.

M. C. tom Dieck, T. H. Jung, and D. tom Dieck, “Enhancing art gallery visitors??? learning experience using wearable augmented reality: generic learning outcomes perspective,” Curr. Issues Tour., vol. 0, no. 0, pp. 1–21, 2016.

I. P. Tussyadiah, T. H. Jung, and M. C. tom Dieck, “Embodiment of Wearable Augmented Reality Technology in Tourism Experiences,” J. Travel Res., p. 4728751770909, 2017.

N. Chung, H. Han, and Y. Joun, “Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site,” Comput. Human Behav., vol. 50, pp. 588–599, 2015.

Z. Yovcheva, D. Buhalis, and C. Gatzidis, “Overview of smartphone augmented reality applications for tourism,” e-Review of Tourism Research, vol. 10, no. 2. pp. 63–66, 2012.

P. Benckendorff, I. P. Tussyadiah, and C. Scarles, “The Role of Digital Technologies in Facilitating Intergenerational Learning in Heritage Tourism,” Inf. Commun. Technol. Tour. 2018, vol. 2, pp. 463–472, 2018.

D. Han and T. Jung, “Identifying Tourist Requirements for Mobile AR Tourism Applications in Urban Heritage Tourism,” 2018.

P. Sedarati and A. Baktash, “Adoption of Smart Glasses in Smart Tourism Destination: A System Thinking Approach,” Tour. Travel Res. Assoc. Adv. Tour. Res. Glob., 2017.

N. Chung, H. Han, and Y. Joun, “Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site,” Comput. Human Behav., vol. 50, pp. 588–599, 2015.

C. D. Kourouthanassis P. E., Boletsis C., Bardaki C., “Tourists Responses to Mobile Augmented Reality Travel Guides : the Role of Emotions on Adoption Behavior Tourists Responses to Mobile Augmented Reality Travel Guides : the Role of Emotions on Adoption Behavior,” Pervasive Mob. Comput., vol. 18, no. January, pp. 71–87, 2014.

M. C. tom Dieck and T. Jung, “A theoretical model of mobile augmented reality acceptance in urban heritage tourism,” Curr. Issues Tour., pp. 1–21, 2015.

T. Jung, N. Chung, and M. C. Leue, “The determinants of recommendations to use augmented reality technologies: The case of a Korean theme park,” Tour. Manag., vol. 49, pp. 75–86, 2015.

M. C. Leue, D. Dieck, and T. Jung, “A Theoretical Model of Augmented Reality Acceptance,” e-Review Tour. Res., no. 2005, 2014.

P. Kourouthanassis, C. Boletsis, C. Bardaki, and D. Chasanidou, “Tourists responses to mobile augmented reality travel guides: The role of emotions on adoption behavior,” Pervasive Mob. Comput., vol. 18, pp. 71–87, 2015.

P. E. Kourouthanassis, C. Boletsis, and G. Lekakos, “Demystifying the design of mobile augmented reality applications,” Multimed. Tools Appl., vol. 74, no. 3, pp. 1045–1066, 2013.

M. R. Endsley, Designing for Situation Awareness: An Approach to User-Centered Design, Second Edition. 2016.

Z. Yovcheva, “User-Centred Design of Smartphone Augmented Reality in Urban Tourism Context,” Bournemouth University, 2015.

Z. Yovcheva, D. Buhalis, C. Gatzidis, and C. P. J. M. van Elzakker, “Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context,” Int. J. Mob. Hum. Comput. Interact., vol. 6, no. 2, pp. 10–31, 2014.

M. C. tom Dieck, T. Jung, and D.-I. Han, “Mapping requirements for the wearable smart glasses augmented reality museum application,” J. Hosp. Tour. Technol., vol. 7, no. 3, pp. 230–253, 2016.

P. M. Andrew, “Rapid Application Development (RAD): What Is It And How Do You Use It?,” November 23, 2016. [Online]. Available: https://airbrake.io/blog/sdlc/rapid-application-development.

P. Beynon-Davies, C. Carne, H. Mackay, and D. Tudhope, “Rapid application development (RAD): an empirical review,” Eur. J. Inf. Syst., vol. 8, no. 3, pp. 211–223, 1999.

R. Seiger, F. Niebling, M. Korzetz, T. Nicolai, and T. Schlegel, “A framework for rapid prototyping of multimodal interaction concepts,” CEUR Workshop Proc., vol. 1380, pp. 21–28, 2015.

H. Arshad, S. A. Chowdhury, L. M. Chun, B. Parhizkar, and W. K. Obeidy, “A freeze-object interaction technique for handheld augmented reality systems,” Multimed. Tools Appl., vol. 75, no. 10, pp. 5819–5839, 2016.

F. Tecchia, Fundamentals of Wearable Computers and Augmented Reality, Second Edition Fundamentals of Wearable Computers and Augmented Reality, Second Edition . Woodrow Barfield (Ed.).CRC Press, 2015. ISBN 9781482243505. US$106.46; ebook US$104.97., vol. 25, no. 1. 2016.

B. Schneiderman, “The Eight Golden Rules of Interface Design,” University of Maryland, 1985. [Online]. Available: https://www.cs.umd.edu/users/ben/goldenrules.html.


Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

ISSN: 2180-1843

eISSN: 2289-8131