A Study on the Effectiveness of a Board Games as a Training Tool for Project Management

Shahrul Azmi Mohd Yusof, Shanizan Herman Md Adzi, Sharifah Nadera Syed Din, Nurhafizah Khalid

Abstract


Nowadays, games have become one of the useful tools in training. Many instructors and educators have chosen to use games to enhance the way of delivering the course content. An effective game will help the student to understand the concept quickly and get involve in experiential learning. The student can manage and solve the problem as in the actual situation. This study will focus on the effectiveness of board game as a training tool for project management. Two test methods were used in this study which arepilot-test and post-test. These methods were chosen to analyze the effectiveness of using TASKMANAGER Board Game as a teaching tool in increasing the student's comprehension and understanding of the concepts and strategies in project management. Three sub-components assessed were motivation, user experience and learning using Kirkpatrick's level one training evaluation based on the perception of the students. The result obtained indicated that the use of TASKMANAGER board game as a training tool for managing project has a positive impact on student’s learning. It helps students to experience the situation of managing projects to improve their time management, human resource and communication skill.

Keywords


Board Game; Project Management; Teaching Tool;

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References


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ISSN: 2180-1843

eISSN: 2289-8131